

For example if you want to get rid of curses then you can restart the floor until you get a priest or a healer. Changing floors would work as a traditional checkpoint.But then it can be used for different kind of exploitation. At the same time you'd still be able to continue playing a long game: you would simply need to stop after you enter a floor, so that you can quit and come back later. And you'd have to go through the whole floor again in case you decide to quit during an unfortunate boss fight.

This would stimulate players not to use this function, because while it can still save you, it might give you a much less fortunate scenario on re-entry. Originally posted by Agent Ash:Secondly, my suggestion would be a very simple and quite natural one: to make the player begin from the beginning of the floor when they re-enter the game, and obviously to re-generate this floor randomly, so that they would face a different floor if they leave the game and come back.

by Alt-F4-ing out of the game and launching it again, which is certainly a bug. You actually can use this AFTER DEATH, i.e. Changing floors would work as a traditional checkpoint.Īlso, you missed my other point. To me it's a roguelike game, just like, say, The Binding of Isaac.Īs for my suggestion, it would be a very simple and quite natural one: to make the player begin from the beginning of the floor when they re-enter the game, and obviously to re-generate this floor randomly, so that they would face a different floor if they leave the game and come back. I'm not going to argue about this, because this is not the point. Originally posted by Gekkibi:Then what do you suggest? Not possible to continue at all? That's a little bit rought especially because endless runs can last several hours.
